Monsters

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Monsters refers to the many antagonistic creatures the player will encounter throughout the game.

There are approximately 90 naturally spawning entities in the IPECAC Community Mod currently, with some extras that are unfinished or will not spawn without the use of commands.

Monster List[edit | edit source]

Monster Description
Volatile Host.png
Volatile Host
Stationary enemy that is normally invulnerable. When Isaac gets close, its head will fly off, leaving behind its fleshy stem, which leaves a pool of creep beneath it and fires blood shots randomly in all directions.
Thumper.png
Thumper
Stationary enemy that is normally invulnerable. Raises its head up when Isaac gets close, revealing a fleshy stem that can be damaged. Upon raising its head, it begin to shake, whereupon it will slam its head down, firing tears in all directions.
Fly Host.png
Fly Host
Stationary enemy that is normally invulnerable. Raises its head up when Isaac gets close, revealing a fleshy stem that can be damaged. Upon raising its head, it spawns an attack fly and lowers its head again.
Transcendental Creep.png
Transcendental Creep
Crawls along walls to try to line up with Isaac and shoots three blood shots in a line. Unlike traditional creep enemies, the tears will be shot behind it, and will loop around from the other side of the room and back towards this enemy.
Vissure.png
Vissure
Randomly wanders around the room. Pauses to charge and fire a long trail of red creep when Isaac gets in its line of sight.
Thirsty.png
Thirsty
This enemies behavior is currently undocumented. Sorry!
Sebal.png
Sebal
Stationary enemy that decreases in size when hit, but regenerates to its full size until fully destroyed. Fires multiple short-ranged brown projectiles in random directions when fully swollen. These projectiles leave a large amount of light brown slippery creep.
Screep.png
Screep
Crawls along walls to try to line up with Isaac and shoots three linear bursts of blood shots in random directions.
Pud.png
Pud
Invulnerable enemy that chases Isaac, creating a slippery trail of creep wherever it goes.
Possessed Screep.png
Possessed Screep
Crawls along walls to try to line up with Isaac and shoots a volley of purple fires in random directions.
Planetary Grimace 1.png
Planetary Grimace
Stationary and invulnerable monster that creates a large, fast moving blood shot that orbits it.
Infected.png
Infected
This enemies behavior is currently undocumented. Sorry!
Growth.png
Growth
Stationary enemy that decreases in size when hit, but regenerates to its full size until fully destroyed. Occasionally spawns Flyders when fully swollen.
Glitch.png
Glitch
This enemies behavior is currently undocumented. Sorry!
Gazer.png
Gazer
This enemies behavior is currently undocumented. Sorry!
Frozen Ghost.png
Frozen Ghost
Large tanky enemy that slides around the room easy, creating a small trail of light blue, slippery creep. If killed, will spawn a Wizoob. Does not need to be killed to clear the room.
Flite.png
Flite
Quickly leaps towards Isaac and deals contact damage. Occasionally will take flight, and rush towards the player.
Fissure.png
Fissure
Randomly wanders around the room. Pauses to charge and fire a cone of poisonous creep towards the player, alongside a volley of ipecac shots.
Epic Grimace.png
Epic Grimace
Stationary and invulnerable monster that occasionally spawns a crosshair beneath Isaac, whereupon a Epic Fetus missile will land shortly after. Stops firing when room is cleared.
Drone.png
Drone
(Currently unused in game) This enemies behavior is currently undocumented. Sorry!
Dr. Grimace.png
Dr Grimace
Stationary and invulnerable monster that periodically spawns crosshairs around the room, whereupon a Epic Fetus missile will land shortly after. Stops firing when room is cleared.
Double Creep.png
Double Creep
Crawls along walls to try to line up with Isaac and shoots six blood shots in a double-helix pattern.
Devote.png
Devote
Flees from the player. If it is left alone for too long, will convert itself into an Ascended.
Demon Host.png
Demon Host
Stationary enemy that is normally invulnerable. Raises its head up when Isaac gets close, revealing a fleshy stem that can be damaged. Upon raising its head, it will fire a brimstone laser at Isaac and lower its head again.
Cyst.png
Cyst
This enemies behavior is currently undocumented. Sorry!
Crosseyed stone shooter (down).png
Crosseyed Stone Shooter
Stationary and invulnerable monster that continuously fires shots in either 45° left or right of the direction it's facing.
Broken Lovely Grimace.png
Broken Lovely Grimace
This enemies behavior is currently undocumented. Sorry!
Soul Wisp.png
Soul Wisp
Groups up with other wisps in the room and forms a pulsating ring. Occasionally one of the wisps in this ring will be shot out towards the player.
Chaos Wisp.png
Chaos Wisp
Groups up with other wisps in the room and forms a pulsating ring. Occasionally one of the wisps in this ring will be shot out towards the player. Speeds up all other wisps in the room, and occasionally fires a homing shot at Isaac.
Blank.png
Blank
Walks towards Isaac, dealing contact damage. Usually turns into a Pacer or a Gusher upon death. Has much higher health than a normal Gaper.
Triple Horf.png
Triple Horf
Stationary enemy that fires three medium ranged blood shots at Isaac when he gets in range of them.
Ascended.png
Ascended
Orbits Isaac, blocking his tears.
Amygdala.png
Amygdala
Skitters aimlessly. After being damaged, runs in a vague circle around the player, leaving red creep and sometimes shooting 3 shots. After a while, returns to walking aimlessly.
Bladder.png
Bladder
Stationary enemy that decreases in size when hit, but regenerates to its full size until fully destroyed. When it is at full size, it shrinks again and creates a line of damaging yellow creep towards Isaac.
Brain Frost.png
Brainfrost
Swiftly slides through the room, leaving a trail of Icy slippery creep. When Killed, fires multiple short-ranged projectiles around itself.
Brown Knight.png
Brown Knight
Moves erratically around the room and charges toward Isaac when in line of sight, can only be damaged from behind. and flies over obstacles, leaving a trail of slippery creep. When damaged, sometimes spawns brownie corns or shoot corn projectiles from its back.
Bowler.png
Bowler
After having direct line of sight for 5 seconds, throws its Rolling Head towards the player and becomes a Pacer. The head rolls towards the player. After a while, or if it slows down enough, it becomes a Horf.
Corn Squirt Icon.png
Corn Squirt
Dashes towards the player, leaving a trail of slippery creep and occasionally shooting and deals contact damage. Spawns 2 Brownie Corns upon death.
Hematochezia.png
Hematochezia
Dashes towards the player, leaving a trail of red damaging creep, before quickly stopping. If it hits any enemy, obstacle, player or bomb, it immediately stops, shooting two volleys of projectiles - one towards its movement and one against. Instead of dying, becomes a mound and regenerates after some seconds. Dies upon room clear.
Cringa.png
Cringa
Slowly moves around the room, occasionally hopping, spawning Corns or Brownie Corns, firing 8 corn shots in all directions and spawning slippery creep. Spawns 2 Corn Squirts on death.
Cateratic.png
Cateratic
Wanders around the same place aimlessly. Doesn't deal contact damage.
Flyder.png
Flyder
Flies towards Isaac and attempts to mimic his movements. Deals contact damage. On death, may spawn a fly or a spider.
Conjoined Globin.png
Conjoined Globin
Chases Isaac, dealing a full heart of contact damage. Upon taking enough damage, it collapses into two piles of goo, which, if not killed, will regenerate into Globins.
Cyclobin.png
Cyclobin
Chases Isaac, dealing a full heart of contact damage. Occasionally stops for a brief while and shoots a big projectile which splits in 4 on an x pattern when it hits the ground. Upon taking enough damage, it collapses into a pile of good, which, if not killed, will regenerate.
Clone.png
Clone
Chases Isaac, dealing a full heart of damage. Upon taking enough damage, it collapses into two piles of goo, which, if not killed, regenerate as 2 Clones, with reduced health.
Sack Fly.png
Sack Fly
Flies slowly towards Isaac, occasionally firing a cluster of shots towards Isaac. When killed, fires multiple short-ranged projectiles around itself and becomes a flyder.
Frail Worm.png
Frail Worm
Pops out of the ground in random locations and spits a stream of blood shots at Isaac if he is in sight.
Lockpick.png
Lockpick
Flees from Isaac. If not killed quickly, creates a hole in the ground and jumps into it, disappearing. On death, drops 3-5 keys.
Leecher.png
Leecher
Aimlessly hops around the room, creating red creep and shooting projectiles and creating red creep when it lands. Deals contact damage and recovers health whenever it damages someone.
Bivalve (Together).png
Bivalve
The masks are invulnerable, and chained to the heart. After a while, each of the masks breaks free. Once the heart dies, both masks die.
Conjoined Maw.png
Conjoined Maw
Slowly moves towards Isaac, firing towards him when in range, but also in random directions. When killed, spawns 1-2 Maws
Deadeye.png
Deadeye
Walks towards Isaac, dealing contact damage. When it has a direct line of sight of Isaac, will fire a quick burst of four tears in his direction.
Dimple.png
Dimple
Stationary enemy that decreases in size when hit, but regenerates to its full size until fully destroyed. Occasionally spawns Ring Flies when fully swollen.
Drooler.png
Drooler
Alternates between fleeing from the player and chasing them
Eyebomination.png
Eyebomination
Chases Isaac while firing in many directions unpredictably.
Fleshhead.png
Fleshhead
When standing, makes projectiles close to the player that are moving perpendicular to it turn 90 and face the player. Also deflects tears going in its direction. After a while, retreats and becomes vulnerable.
Glioma.png
Glioma
Moves around the room diagonally, occasionally firing brimstone in an X or + pattern (signalized by its animation).
Holoblank.png
Holoblank
Chases Isaac, dealing contact damage. Upon being killed, has a 50% chance of respawning.
Hungry.png
Hungry
Slowly walks towards Isaac. Periodically, it speeds up in the direction it was going, leaving a trail of red creep while doing so. If it deals contact damage, it becomes a Blank
Limbless (Currently unused in game) This enemies behavior is currently undocumented. Sorry!
Listener.png
Listener
Chases Isaac. If the player stands still and whithout shooting, they eventually stop until the player resumes moving or shoots again.
Ludovician.png
Ludovician
Chases the player, dealing contact damage. All tears and projectiles in the room are slightly moved in the direction the Ludovician is walking.
Mastocyte (Currently unused in game) Moves around the room diagonally, leaving a barrier of shots that slowly fall down
Melanoma.png
Melanoma
Pops out of the ground in random locations and shoots 6 shots, before quickly popping up somewhere else. If not killed fast enough, becomes a Tumor
Slyde.png
Slyde
Walks towards Isaac, dealing contact damage. Leaves a trail of slippery creep. Spawns a growth on death.
Parasitic.png
Parasitic
Walks towards Isaac, dealing contact damage. Spawns a weakened Suture (from the Gemini boss) on death, which chases Isaac.
Peptic Ulcer.png
Peptic Ulcer
Pops out of the ground in random locations and spawns a Spit if Isaac is in sight. Fires an Ipecac shot after spawning 6 Spits
Pukie.png
Pukie
Flies around the room diagonally, occasionally spitting out a Spit. Will sometimes shoot a puke shot instead.
Pustule Grower.png
Pustule Grower
This enemies behavior is currently undocumented. Sorry!
Raging Fly.png
Raging Fly
Flies around the room diagonally, but will proceed to chase Isaac if he gets close. Its high speed causes it to miss quite often, circling Isaac in unpredictable patterns. Deals contact damage.
Rock Nest.png
Rock Nest
Stationary enemy that occasionally spawns Rock Flies and shoots rock projectiles in random directions when hit. On death, it may create a shockwave around it.
Scolexian (Currently unused in game) This enemies behavior is currently undocumented. Sorry!
Scout.png
Scout
Attaches itself to a wall, following it. A few seconds after spawning, it starts shooting a continuous laser in the direction it is heading.
Plop.png
Plop
Randomly wanders around the room, firing clouds of brown poop shots in all directions.
Starving Bat (Currently unused in game) This enemies behavior is currently undocumented. Sorry!
Toxic Sludge.png
Toxic Sludge
Slides around the room, occasionally stopping to spew a fountain of short-range sludge shots in all directions or to spit a line of slippery brown creep. Spawns a Growth upon death.
Undeadeye.png
Undeadeye
Walks towards Isaac, dealing contact damage. When it has a direct line of sight of Isaac, will simultaneously fire three quick bursts of four tears in his direction, and a few degrees left and right.
Virus.png
Virus
This enemies behavior is currently undocumented. Sorry!
Brownlet.png
Brownlet
Runs away from Isaac and occasionally spawns Corn Mines.
Caster.png
Caster
Wanders around the room and occasionally spawns Portals. Only two portals can exist at a time, any attempt to spawn a third portal will spawn a purple fire instead. Also spawns a purple fire on death.
Flaming Horf.png
Flaming Horf
Shoots a flaming projectile that releases fire in an + pattern upon hitting an obstacle or landing.
Lovely Grimace.png
Lovely Grimace
This enemies behavior is currently undocumented. Sorry!
Pyron.png
Pyron
Moves erratically through the room, occasionally leaving a fire on its trail. Enemies that are close to it become flaming. fire or explosive variants of themselves if they have.
Rock Fly.png
Rock Fly
A high health attack fly that slowly hovers towards Isaac. Does not deal contact damage.
Waxhead.png
Waxhed
Walks around the room, avoiding Isaac, frequently shooting projectiles that leave flames where they land. It head melts while it's alive and, after it has completely molten, it falls off the body, becoming a flame, and it dies.